🎲 FateFlip™ d20Game Rules
✨ What If You Could Bend Fate?
What if your dice didn’t just roll… but told a story?
FateFlip™ d20 transforms every roll into a moment of tension, drama, and surprise.
Sometimes fate lifts you to greatness.
Sometimes it drags you into chaos.
With two unique dice—one that favors heroes and one that tempts disaster—you are no longer just rolling…
you are choosing your fate.
This set includes:
- ⚪ Good Fate d20 – favors high numbers and heroic success
- 🔴 Evil Fate d20 – favors low numbers and dangerous failure
🎮 How to Use
- Use the Good Fate d20 when you have advantage or heroic momentum
- Use the Evil Fate d20 when danger or dark forces are involved
- The Game Master decides when needed
📊 How Fate Is Shifted (Simple Explanation)
You do not need to remember any of this to enjoy the game 🙂
FateFlip™ works behind the scenes to gently guide outcomes:
- ⚪ The Good Fate d20 makes high numbers appear more often
- 🔴 The Evil Fate d20 makes low numbers appear more often
For example:
- On the Good die, 20 appears very frequently
- On the Evil die, 1 appears very frequently
Rare legendary results also exist:
- ✨ Great 20 – about 1 in 60 rolls
- 💀 Terrible 1 – about 1 in 60 rolls
For those curious about the full breakdown:
Good Fate d20: high numbers dominate (20 appears most often, low numbers are rare)
Evil Fate d20: low numbers dominate (1 appears most often, high numbers are rare)
But again — just roll and enjoy the story. The dice handle the rest.
🌟 Rare Legendary Faces
Great 20 – Legendary Triumph
- Extremely rare (about 1 in 60 rolls)
- More powerful than a normal 20
- Gain bonus effects, extra impact, or story advantage
- Create a cinematic heroic moment
Terrible 1 – Catastrophic Failure
- Extremely rare (about 1 in 60 rolls)
- Worse than a normal 1
- Something goes terribly wrong
- The GM introduces a major complication
✨ Special Faces
Radiant Star – Legendary Success (White die only)
- Extraordinary success
- Gain bonus advantage
Angel Wings – Divine Protection (White die only)
- Reduce or avoid danger
- Turn failure into success
Demon Skull – Catastrophic Failure (Red die only)
- Major failure
- New threat appears
Broken Sword – Setback (Red die only)
- Partial failure
- Complication introduced
Twist of Fate – Story Change (Both dice)
- Ignore the number rolled
- The GM changes the situation
- Can be good, bad, or both
💡 Game Master Tip
Use FateFlip™ to reward creativity, increase tension, and create unforgettable moments.
Download printable A4 game instructions
here
.